Object Oriented Programming
Member functions or Method calls
Member functions, typically known as methods in OOP terminology, can be implemented directly using proc
s, thanks to the Uniform Call Syntax.
type Animal = object
name: string
age: int
proc speak(self: Animal, msg: string) =
echo self.name & " says:" & msg
var sparky = Animal(name: "Sparky", age: 10)
sparky.speak("Hi")
# this is the same as the below
speak(sparky, "Hi")
As you might have guessed, the method call syntax is not restricted to object types.
proc double(num: int):int =
return num*2
double(10)
# same as
10.double()
# you can even drop the empty paranthesis
10.double
Now, when using UFCS to think about proc
s as member functions, there is an important point to keep in mind about mutability. Consider this example.
type Animal = object
name: string
age: int
proc incAge(self: Animal) =
self.age += 1
var sparky = Animal(name: "Sparky", age: 3)
This fails compiling with the following error:
Error: type mismatch: got <int, int literal(1)>
but expected one of:
proc `+=`[T: SomeInteger](x: var T; y: T)
first type mismatch at position: 1
required type for x: var T: SomeInteger
but expression 'self.age' is immutable, not 'var'
proc `+=`[T: float | float32 | float64](x: var T; y: T)
first type mismatch at position: 1
required type for x: var T: float or float32 or float64
but expression 'self.age' is of type: int
expression: self.age += 1
If you try something simpler:
proc setName(self: Animal, name: string) =
self.name = name
the error message is a lot clearer:
Error: 'self.name' cannot be assigned to
This happens because arguments to proc
are immutable by default. The error can be fixed by marking the argument as mutable using var
:
proc incAge(self: var Animal) =
self.age += 1
proc setName(self: var Animal, name: string) =
self.name = name
Now, everything works.
Note that ref
objects can be mutated, and the following works correctly:
type Animal = ref object
name: string
age: int
proc incAge(self: Animal) =
self.age += 1
Why is this? This is because self is just a pointer and is not being mutated. If you try to change the self variable itself, it would not work.
Inheritance
Nim supports inheritance and dynamically dispatched (also known as “virtual”) methods. Methods work in the same way as procs, including UFCS, but the runtime type of the object that a method is called with is used to determine which version to call.
Inheritance is created with the of
keyword in the type declaration of an object. Note that base objects that are going to be inherited have to inherit from RootObj since an object type with no ancestors are implicitly final
.
A method is overridden by creating a new method with parameter types of the subtype.
type Animal = ref object of RootObj
name: string
age: int
method vocalize(self: Animal): string {.base.} = "..."
method ageHumanYrs(self: Animal): int {.base.} = self.age
type Dog = ref object of Animal
method vocalize(self: Dog): string = "woof"
method ageHumanYrs(self: Dog): int = self.age * 7
type Cat = ref object of Animal
method vocalize(self: Cat): string = "meow"
var animals: seq[Animal] = @[]
animals.add(Dog(name: "Sparky", age: 10))
animals.add(Cat(name: "Mitten", age: 10))
for a in animals:
echo a.vocalize()
echo a.ageHumanYrs()
$ nim c -r oop.nim
woof
70
meow
10
Should you use proc
s or method
s?
Since proc
s are statically dispatched, they are more performant compared to the dynamic dispatched method
s.
As discussed in this blog, use method
s only if you need the dynamic dispatch.
Testing subtypes
It is also possible to check if an object is of a given subtype with the of
keyword. For example,
echo(animals[0] of Dog)
echo(animals[0] of Cat)
echo(animals[0] of Animal)
$ nim c -r of_op.nim
true
false
true